Digital Humans & Biomechanics

The advancement of digital humans and biomechanical simulation is transforming fields ranging from medicine to robotics and virtual reality. By developing computational models of the human body, we can gain deeper insights into movement, injury mechanics, and personalized healthcare. Simulation enables predictive modeling for surgical planning, ergonomic design, and virtual avatars with realistic motion and deformation. However, accurately capturing the complex interplay of soft tissue mechanics, skeletal dynamics, and neuromuscular control remains a significant challenge. Our research focuses on bridging this gap through physics-based simulations, data-driven modeling, and AI-enhanced techniques, pushing the boundaries of digital human representation for real-world applications.

Differentiable Biomechanical Simulation

Differentiable Biomechanical Simulation

Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning

D. Dorda, D. Peter, D. Borer, N. Huber, I. Sailer, M. Gross, B. Solenthaler, B. Thomaszewski

Computer Graphics Forum (Proc. ACM/Eurographics Symposium on Computer Animation, SCA '22), 2022

Kinesthetic Garments

Kinesthetic Garments

Computational Design of Kinesthetic Garments

V. Vechev, J. Zarate, B. Thomaszewski, O. Hilliges

Computer Graphics Forum (Proc. Eurographics '22), 2022

Physics-Enhanced Facial Animation

Physics-Enhanced Facial Animation

Enriching Facial Blendshape Rigs with Physical Simulation

Y. Kozlov, D. Bradley, M. Bächer, B. Thomaszewski, T. Beeler, M. Gross

Computer Graphics Forum (Proc. Eurographics 2017)

Neural Baking of Facial Physics

Neural Baking of Facial Physics

NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs

D. Corigliano, D. Peter, N. Huber, B. Thomaszewski, B. Solenthaler

Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2025